So I downloaded it and had thirty minutes of playtime :)
Here's a video of my experience: http://youtu.be/FSZl1-FvUgE
Firstly I played with the UI Composer (designer) - and set up a tip calc like display (like the one in https://github.com/slodge/MvvmCross/ for MonoTouch, MonoDroid, WP7 and WinRT)
It was easy to do - just drag and drop the UI elements, then set their properties, including the generated variable name to use.
When finished, I just hit "Build" in the designer - this spits out:
- a language csv resource file
- a C# wrapper for that resource file
- a scene.cs file - just a partial class with a constructor - this then becomes your "view controller" file for you to edit as you please
- a scene.composer.cs file - this contains the generated code for the rest of the partial class - basically lots of layout code which matches what you drew in the designer
With that done I then I opened the main PSS Studio (looks and feels like MonoDevelop)
In this studio I:
- ran the new project wizard
- followed the simple instructions in the bundled help file to add the high level ui reference to the project and to add a little code (3 lines?) to help it render
- used project|add to add the files generated above
- tweaked the BuildAction Property for the Csv file to 'content'
- used the monodevelop editor to add the code for tipCalc - this was normal C# code:
using System; using System.Collections.Generic; using Sce.Pss.Core; using Sce.Pss.Core.Imaging; using Sce.Pss.Core.Environment; using Sce.Pss.HighLevel.UI; namespace PssUI1 { public partial class Scene1 : Scene { public Scene1() { InitializeWidget(); HookThingsUp(); } private void HookThingsUp() { SliderPercent.ValueChanged += (s, e) => { TipPercentText.Text = ((int)e.Value).ToString(); Recalc(); }; TipPercentText.TextChanged += (s, e) => { SliderPercent.Value = int.Parse(TipPercentText.Text); Recalc(); }; TotalText.TextChanged += (s, e) => { Recalc(); }; Recalc(); } private void Recalc() { var total = double.Parse(TotalText.Text); var tip = SliderPercent.Value * total / 100.0; total += tip; this.TipLabel.Text = tip.ToString(); this.TotalLabel.Text = total.ToString(); } } }
That was it!
Then I could hit F5 and the code ran in a PS Vita simulator:
That was it!
:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
http://youtu.be/FSZl1-FvUgEFor a full blow by blow video:
Really impressed - good job Mono (Xamarin?) and Sony - really good job :)
some update for version 0.99?
ReplyDeletesome update for 0.99 version?
ReplyDelete